Abil/EditorPrefix/Inspiration=Knight -
Abil/EditorSuffix/Aque2=(Reactor)
Abil/EditorSuffix/Inspiration=
Actor/EditorPrefix/gold2=Pickup -
Actor/EditorPrefix/gold22=Pickup -
Actor/EditorPrefix/gold222=Pickup -
Actor/EditorPrefix/gold2222=Pickup -
Actor/Name/Amic2=Caster Anim
Actor/Name/Amic22=Caster Anim
Actor/Name/Amic222=Caster Anim
Actor/Name/Amic23=Caster Anim
Actor/Name/Amic3=Caster Anim
Actor/Name/Amic32=Caster Anim
Actor/Name/Amic4=Caster Anim
Actor/Name/GenericAttackDamageModel2=Generic Attack Damage Model
Actor/Name/GenericAttackDamageSound2=Generic Attack Damage Sound
Actor/Name/GenericAttackImpactSound2=Generic Attack Impact Sound
Actor/Name/GenericAttackLaunchModel2=Generic Attack Launch Model
Actor/Name/GenericAttackLaunchSound2=Generic Attack Launch Sound
Actor/Name/Marine_Stimpack2=Marine_Stimpack
Actor/Name/StimpackEndImpact2=Stimpack End Impact
Actor/Name/StimpackStartImpact2=Stimpack Start Impact
Actor/Name/War3_GenericAttackImpactModel2=War3 Generic Attack Impact Model
Actor/Name/War3_GenericAttackImpactModel3=War3 Generic Attack Impact Model
Actor/Name/gold2=Gold Coins
Actor/Name/gold22=Gold Coins
Actor/Name/gold222=Gold Coins
Actor/Name/gold2222=Gold Coins
Actor/Name/hfoo@12=Weapon 1
Actor/Name/hmtm@1@LM2=Weapon 1 @ Projectile
Actor/Name/nass@12=Weapon 1
Actor/Name/nass@1@LM2=Weapon 1 @ Projectile
Behavior/EditorPrefix/Stimpack2=Marine -
Behavior/Name/TownHallReactor=Town Hall Reactor
Behavior/Name/War3Reactor=War3 Reactor
Button/EditorPrefix/Inspiration=knight -
Effect/EditorPrefix/Stimpack2=Marine -
Footprint/Name/8x8Simple2=8x8 Gold Mine
Item/Name/bspd2=Boots of Light +2
Item/Name/gcel2=Mithril Gloves
Item/Name/gcel22=Gloves of Infinite Haste
Item/Name/pmna3=Archmage Pendant
Item/Name/prvt2=Periapt of Greater Vitality
Item/Name/prvt22=Periapt of Eternal Life
Item/Name/rat6=Claws of Attack +8
Item/Name/rat9=Claws of Attack +15
Item/Name/ratf=Claws of Attack +25
Name/AIbm2=Item Mana Bonus
Name/AIbm3=Item Mana Bonus
Name/AIlf2=Item Life Bonus
Name/AIlf22=Item Life Bonus
Name/AIms2=Item Move Speed Bonus
Name/AIsx2=Item Attack Speed Bonus
Name/AIsx22=Item Attack Speed Bonus
Race/EditorSuffix/HumanNoUpkeep=(NoUpkeep)
Requirement/EditorSuffix/LongRifleFxed=(Research)
Requirement/EditorSuffix/UseStimpackSM2=(Story Mode, Marine)
Requirement/Name/Archmage=Archmage
Requirement/Name/BloodMage=Blood Mage
Requirement/Name/BlueDragon=Blue Dragon
Requirement/Name/GoblinShredder=Goblin Shredder
Requirement/Name/LongRifleFxed=Long Rifle Fxed
Requirement/Name/MountainKing=Mountain King
Requirement/Name/Paladin=Paladin
Requirement/Name/RedDragon=Red Dragon
Requirement/Name/Rhar@32=Tier 4
Requirement/Name/Rhla@32=Tier 4
Requirement/Name/Rhme@32=Tier 4
Requirement/Name/Rhra@4=Tier 4
Requirement/Name/TechReactorPurchased=Tech Reactor Purchased
Requirement/Name/UseStimpackSM2=Use Stimpack
Requirement/Name/War3Hydralisk=War3 Hydralisk
Requirement/Name/War3Marine=War3 Marine
RequirementNode/Name/AllowUnitDevilDogTechTreeCheat=AllowUnit(DevilDog)[TechTreeCheat]
RequirementNode/Name/AllowUnitDuskWingTechTreeCheat=AllowUnit(DuskWing)[TechTreeCheat]
RequirementNode/Name/AllowUnitHammerSecurityTechTreeCheat=AllowUnit(HammerSecurity)[TechTreeCheat]
RequirementNode/Name/AllowUnitHercules=AllowUnit(Hercules)
RequirementNode/Name/AllowUnitPlanetaryFortress=AllowUnit(PlanetaryFortress)
RequirementNode/Name/AllowUnitPredator=AllowUnit(Predator)
RequirementNode/Name/AllowUnitRaven=AllowUnit(Raven)
RequirementNode/Name/AllowUnitScienceVessel=AllowUnit(ScienceVessel)
RequirementNode/Name/AllowUnitSiegeBreakerTechTreeCheat=AllowUnit(SiegeBreaker)[TechTreeCheat]
RequirementNode/Name/AndAllowUnitDevilDogTechTreeCheatLTCountUnitHpalQueuedOrBetter1=AllowUnit(DevilDog)[TechTreeCheat] && CountUnit(Hpal,QueuedOrBetter) < 1
RequirementNode/Name/AndAllowUnitDuskWingTechTreeCheatLTCountUnitHblmQueuedOrBetter1=AllowUnit(DuskWing)[TechTreeCheat] && CountUnit(Hblm,QueuedOrBetter) < 1
RequirementNode/Name/AndAllowUnitHammerSecurityTechTreeCheatLTCountUnitHmkgQueuedOrBetter1=AllowUnit(HammerSecurity)[TechTreeCheat] && CountUnit(Hmkg,QueuedOrBetter) < 1
RequirementNode/Name/AndAllowUnitSiegeBreakerTechTreeCheatLTCountUnitHamgQueuedOrBetter1=AllowUnit(SiegeBreaker)[TechTreeCheat] && CountUnit(Hamg,QueuedOrBetter) < 1
RequirementNode/Name/AndCountUnithkeeCompleteOnlyTechTreeCheat=CountUnit(hkee,CompleteOnly)[TechTreeCheat] && ()
RequirementNode/Name/AndEq1645768754CountUpgradeRharCompleteOnlyTechTreeCheat3CountUnithcasCompleteOnlyTechTreeCheat=CountUpgrade(Rhar,CompleteOnly)[TechTreeCheat] == {Steel Plating}3 && CountUnit(hcas,CompleteOnly)[TechTreeCheat]
RequirementNode/Name/AndEq2106281034CountUpgradeRhmeCompleteOnlyTechTreeCheat3CountUnithcasCompleteOnlyTechTreeCheat=CountUpgrade(Rhme,CompleteOnly)[TechTreeCheat] == {Steel Forged Swords}3 && CountUnit(hcas,CompleteOnly)[TechTreeCheat]
RequirementNode/Name/AndEq2794388845CountUpgradeRhlaCompleteOnlyTechTreeCheat3CountUnithcasCompleteOnlyTechTreeCheat=CountUpgrade(Rhla,CompleteOnly)[TechTreeCheat] == {Reinforced Leather Armor}3 && CountUnit(hcas,CompleteOnly)[TechTreeCheat]
RequirementNode/Name/AndEq565836245CountUpgradeRhraCompleteOnlyTechTreeCheat3CountUnithcasCompleteOnlyTechTreeCheat=CountUpgrade(Rhra,CompleteOnly)[TechTreeCheat] == {Refined Gunpowder}3 && CountUnit(hcas,CompleteOnly)[TechTreeCheat]
RequirementNode/Name/AndEqCountAbilRhlaQueuedOrBetter3AllowUnitHercules=CountAbil(Rhla,QueuedOrBetter) == 3 && AllowUnit(Hercules)
RequirementNode/Name/AndEqCountUpgradeRharQueuedOrBetter3AllowUnitHercules=CountUpgrade(Rhar,QueuedOrBetter) == 3 && AllowUnit(Hercules)
RequirementNode/Name/AndEqCountUpgradeRhmeQueuedOrBetter3AllowUnitPredator=CountUpgrade(Rhme,QueuedOrBetter) == 3 && AllowUnit(Predator)
RequirementNode/Name/AndEqCountUpgradeRhraQueuedOrBetter3AllowUnitPredator=CountUpgrade(Rhra,QueuedOrBetter) == 3 && AllowUnit(Predator)
RequirementNode/Name/CountAbilRhlaQueuedOrBetter=CountAbil(Rhla,QueuedOrBetter)
RequirementNode/Name/CountUnithkeeCompleteOnlyTechTreeCheat=CountUnit(hkee,CompleteOnly)[TechTreeCheat]
RequirementNode/Name/CountUpgradeAutoHarvesterQueuedOrBetter=CountUpgrade(AutoHarvester,QueuedOrBetter)
RequirementNode/Name/CountUpgradeMicroFilteringCompleteOnlyTechTreeCheat=CountUpgrade(MicroFiltering,CompleteOnly)[TechTreeCheat]
RequirementNode/Name/CountUpgradeRharCompleteOnlyTechTreeCheat=CountUpgrade(Rhar,CompleteOnly)[TechTreeCheat]
RequirementNode/Name/CountUpgradeRharQueuedOrBetter=CountUpgrade(Rhar,QueuedOrBetter)
RequirementNode/Name/CountUpgradeRhlaCompleteOnlyTechTreeCheat=CountUpgrade(Rhla,CompleteOnly)[TechTreeCheat]
RequirementNode/Name/CountUpgradeRhmeCompleteOnlyTechTreeCheat=CountUpgrade(Rhme,CompleteOnly)[TechTreeCheat]
RequirementNode/Name/CountUpgradeRhmeQueuedOrBetter=CountUpgrade(Rhme,QueuedOrBetter)
RequirementNode/Name/CountUpgradeRhraCompleteOnlyTechTreeCheat=CountUpgrade(Rhra,CompleteOnly)[TechTreeCheat]
RequirementNode/Name/CountUpgradeRhraQueuedOrBetter=CountUpgrade(Rhra,QueuedOrBetter)
RequirementNode/Name/CountUpgradeRhriQueuedOrBetter=CountUpgrade(Rhri,QueuedOrBetter)
RequirementNode/Name/CountUpgradeTechReactorQueuedOrBetter=CountUpgrade(TechReactor,QueuedOrBetter)
RequirementNode/Name/Eq1645768754CountUpgradeRharCompleteOnlyTechTreeCheat3=CountUpgrade(Rhar,CompleteOnly)[TechTreeCheat] == {Steel Plating}3
RequirementNode/Name/Eq2106281034CountUpgradeRhmeCompleteOnlyTechTreeCheat3=CountUpgrade(Rhme,CompleteOnly)[TechTreeCheat] == {Steel Forged Swords}3
RequirementNode/Name/Eq2794388845CountUpgradeRhlaCompleteOnlyTechTreeCheat3=CountUpgrade(Rhla,CompleteOnly)[TechTreeCheat] == {Reinforced Leather Armor}3
RequirementNode/Name/Eq565836245CountUpgradeRhraCompleteOnlyTechTreeCheat3=CountUpgrade(Rhra,CompleteOnly)[TechTreeCheat] == {Refined Gunpowder}3
RequirementNode/Name/EqCountAbilRhlaQueuedOrBetter3=CountAbil(Rhla,QueuedOrBetter) == 3
RequirementNode/Name/EqCountUpgradeRharQueuedOrBetter3=CountUpgrade(Rhar,QueuedOrBetter) == 3
RequirementNode/Name/EqCountUpgradeRhmeQueuedOrBetter3=CountUpgrade(Rhme,QueuedOrBetter) == 3
RequirementNode/Name/EqCountUpgradeRhraQueuedOrBetter3=CountUpgrade(Rhra,QueuedOrBetter) == 3
RequirementNode/Name/EqCountUpgradeRhriQueuedOrBetter0=CountUpgrade(Rhri,QueuedOrBetter) == 0
RequirementNode/Name/GTCountUpgradeAutoHarvesterQueuedOrBetter0=CountUpgrade(AutoHarvester,QueuedOrBetter) > 0
RequirementNode/Name/LTCountUnitHamgQueuedOrBetter1=CountUnit(Hamg,QueuedOrBetter) < 1
RequirementNode/Name/LTCountUnitHblmQueuedOrBetter1=CountUnit(Hblm,QueuedOrBetter) < 1
RequirementNode/Name/LTCountUnitHmkgQueuedOrBetter1=CountUnit(Hmkg,QueuedOrBetter) < 1
RequirementNode/Name/LTCountUnitHpalQueuedOrBetter1=CountUnit(Hpal,QueuedOrBetter) < 1
RequirementNode/Name/LTCountUpgradeRhriQueuedOrBetter1=CountUpgrade(Rhri,QueuedOrBetter) < 1
Unit/EditorPrefix/hass=War3 - 
Unit/EditorSuffix/AltarofKings=(but better)
Unit/EditorSuffix/GasCanister=- Terran (Item)
Unit/EditorSuffix/GasCanisterProtoss=- Protoss (Item)
Unit/EditorSuffix/GasCanisterZerg=- Zerg (Item)
Unit/EditorSuffix/MineralCrystal=(Item)
Unit/EditorSuffix/NaturalGas=(Natural)
Unit/EditorSuffix/hcas2=(Reactor)(Deprecated)
Unit/EditorSuffix/hkee2=(Reactor)(Deprecated)
Unit/EditorSuffix/htow2=(Reactor)(Deprecated)
Upgrade/EditorPrefix/BuildingsArmor=Story Mode Lab Tech - 
Upgrade/EditorPrefix/BuildingsArmor2=Story Mode Lab Tech - 
Validator/Name/TechReactorPurchased=Tech Reactor Purchased
Weapon/EditorPrefix/ATSLaserBattery=Battlecruiser AG -
Weapon/EditorPrefix/Brutalize=Brutalisk -
Weapon/EditorPrefix/GoliathA=Goliath -
Weapon/EditorPrefix/GoliathAUpgraded=Goliath -
Weapon/EditorPrefix/GoliathG=Goliath -
Weapon/EditorPrefix/GuassRifle=Marine -
Weapon/EditorPrefix/InterceptorsDummy=Carrier -
Weapon/EditorPrefix/LanzerTorpedoes=Viking -
Weapon/EditorPrefix/SpartanCompanyA=Spartan Company -
Weapon/EditorPrefix/SpartanCompanyAUpgraded=Spartan Company -
Weapon/EditorPrefix/SpartanCompanyG=Spartan Company -
Weapon/EditorPrefix/TwinGatlingCannon=Viking -
Weapon/EditorPrefix/WreckingCrewAssault=Hel's Angel -
Weapon/EditorPrefix/WreckingCrewFighter=Hel's Angel -
Weapon/EditorSuffix/GoliathAUpgraded=(Multi-Lock Targeting)
Weapon/EditorSuffix/SpartanCompanyAUpgraded=(Multi-Lock Targeting)
kupa/kupa=elo
