﻿Abil/Name/AltarofKingsFixedTrain=Altar of Kings (Fixed Train)
Abil/Name/Aque2=Queue
Abil/Name/Inspiration=Inspiration
Behavior/Name/Stimpack2=Stimpack
Behavior/Tooltip/Stimpack2=This unit moves and attacks more quickly while under the effects of Stimpack.
Button/Name/BuildAltarofKings=Build Altar of Kings
Button/Name/BuildArcaneSanctum=Build Arcane Sanctum
Button/Name/Captains=Captains
Button/Name/Inspiration=Inspiration
Button/Name/SummonArchmage=Summon Archmage
Button/Name/SummonPaladin=Summon Paladin
Button/Name/Workshop=Build Workshop
Button/Tooltip/BuildAltarofKings=Summons Heroes. Revives slain Heroes.
Button/Tooltip/BuildArcaneSanctum=Trains Priests, Sorceresses, and Spellbreakers. <n/>Also contains spell upgrades for Priests and Sorceresses, Control Magic, and Magic Sentry.
Button/Tooltip/Captains=Captains are elite of footman corps. Their experience can be useful for us.
Button/Tooltip/Inspiration=Temporary attack and movement speed buff. Costs 50 life.
Button/Tooltip/PickupGas100Text=<c val="004000">+100</c><img path="Assets\Textures\resourcelumber.dds"/>
Button/Tooltip/PickupMinerals100Text=<c val="FFFF00">+100</c> <img path="Assets\Textures\resourcegold.dds"/>
Button/Tooltip/Workshop=Produces Siege Engines, Flying Machines, and Mortar Teams. <n/>Also contains the Flare, Fragmentation Shards, Barrage, Flying Machine Bombs, and Flak Cannons upgrades.
ConversationState/ABChoice/ABChoiceTosh03A=Help Garithos
ConversationState/ABChoice/ABChoiceTosh03A/Info/Description=Help Garithos break into New Folsom Prison and free the Sorceresses held inside. Garithos will remain with you for the rest of the campaign, training sorceresses for your use.
ConversationState/ABChoice/ABChoiceTosh03A/Info/Rewards=<s val="ABChoiceRewards">Sorceress</s>
ConversationState/ABChoice/ABChoiceTosh03A/Info/Tooltip=<s val="TooltipTitle_Tech">Sorceress</s><n/><s val="TooltipDescription_Tech">Specialist Spellcaster.</s>
ConversationState/ABChoice/ABChoiceTosh03B=Help Antonidas
ConversationState/ABChoice/ABChoiceTosh03B/Info/Description=Help Antonidas destroy the Sorceress training facility on Avernus Station, ending the threat of psychotic rampages by rogue Sorceresses. Antonidas will teach you how to train Sorceresses, but He won't join your cause.
ConversationState/ABChoice/ABChoiceTosh03B/Info/Rewards=<s val="ABChoiceRewards">Sorceress</s>
ConversationState/ABChoice/ABChoiceTosh03B/Info/Tooltip=<s val="TooltipTitle_Tech">Sorceress</s><n/><s val="TooltipDescription_Tech">Specialist Spellcaster.</s>
ConversationState/ABChoiceRewards/ABChoiceRewardsGhost1=Slow
ConversationState/ABChoiceRewards/ABChoiceRewardsGhost1/Info/Tooltip=<s val="TooltipTitle_Tech">Slow</s><n/><s val="TooltipDescription_Tech">Greatly reduces enemy attack and movement speed.</s>
ConversationState/ABChoiceRewards/ABChoiceRewardsGhost2=Invisibility
ConversationState/ABChoiceRewards/ABChoiceRewardsGhost3=Polymorph
ConversationState/ABChoiceRewards/ABChoiceRewardsGhost3/Info/Tooltip=<s val="TooltipTitle_Tech">Invisibility</s><n/><s val="TooltipDescription_Tech">Makes unit invisible.</s>
ConversationState/ABChoiceRewards/ABChoiceRewardsGhost4/Info/Tooltip=<s val="TooltipTitle_Tech">Polymorph</s><n/><s val="TooltipDescription_Tech">Polymorphs unit. Doesn't work on heroes.</s>
ConversationState/ABChoiceRewards/ABChoiceRewardsSpectre1=Slow
ConversationState/ABChoiceRewards/ABChoiceRewardsSpectre1/Info/Tooltip=<s val="TooltipTitle_Tech">Slow</s><n/><s val="TooltipDescription_Tech">Greatly reduces enemy attack and movement speed.</s>
ConversationState/ABChoiceRewards/ABChoiceRewardsSpectre2=Invisibility
ConversationState/ABChoiceRewards/ABChoiceRewardsSpectre3=Polymorph
ConversationState/ABChoiceRewards/ABChoiceRewardsSpectre3/Info/Tooltip=<s val="TooltipTitle_Tech">Invisibility</s><n/><s val="TooltipDescription_Tech">Makes unit invisible.</s>
ConversationState/ABChoiceRewards/ABChoiceRewardsSpectre4/Info/Tooltip=<s val="TooltipTitle_Tech">Polymorph</s><n/><s val="TooltipDescription_Tech">Polymorphs unit. Doesn't work on heroes.</s>
ConversationState/LabResearch/ResearchP1_1=Elven Magic
ConversationState/LabResearch/ResearchP1_1/Info/Confirmation=<s val="WarningText"><n/>Researching </s><s val="WarningHighlight">Elven Magic</s><s val="WarningText"> will prevent you from researching </s><s val="WarningHighlight">Elven Vitals.</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchP1_1/Info/Description=<s val="ResearchDescSummary_Protoss">- Every spellcaster gain +1.25 mana regeneration during night.</s><n/><n/><s val="ResearchDescription_Protoss">Night elfs and their magic... It may be useful to power our spellcasters during night. Ah, and we can use those fancy Protoss crystals to gather even more energy from the darkness itself!</s>
ConversationState/LabResearch/ResearchP1_1/Info/Tooltip=<s val="TooltipTitle_Protoss">Elven Magic</s><n/><s val="TooltipDescription_Protoss">Every spellcaster gain +1.25 mana regeneration during night.</s>
ConversationState/LabResearch/ResearchP1_2=Elven Vitals
ConversationState/LabResearch/ResearchP1_2/Info/Confirmation=<s val="WarningText"><n/>Researching </s><s val="WarningHighlight">Elven Vitals</s><s val="WarningText"> will prevent you from researching </s><s val="WarningHighlight">Elven Magic.</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchP1_2/Info/Description=<s val="ResearchDescSummary_Protoss">- All units gain +2 life regeneration during night.</s><n/><n/><s val="ResearchDescription_Protoss">We can use the magic of Night Elves with these fancy Protoss crystals to drain life directly from darkness.</s>
ConversationState/LabResearch/ResearchP1_2/Info/Tooltip=<s val="TooltipTitle_Protoss">Elven Vitals</s><n/><s val="TooltipDescription_Protoss">All units gain +2 life regeneration during night.</s>
ConversationState/LabResearch/ResearchP2_1=Improved Farms
ConversationState/LabResearch/ResearchP2_1/Info/Confirmation=<s val="WarningText"><n/>Researching the </s><s val="WarningHighlight">Improved Farms</s><s val="WarningText"> will prevent you from researching </s><s val="WarningHighlight">Pillage.</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchP2_1/Info/Description=<s val="ResearchDescSummary_Protoss">- Farms provide +6 more supply.<n/><n/></s><s val="ResearchDescription_Protoss">These crytals from Pylons improves wheat growth rate. We can use it to provide much more supplies to our troops.</s>
ConversationState/LabResearch/ResearchP2_1/Info/Tooltip=<s val="TooltipTitle_Protoss">Improved Farms</s><n/><s val="TooltipDescription_Protoss">Farms provide +6 more supply.</s>
ConversationState/LabResearch/ResearchP2_2=Pillage
ConversationState/LabResearch/ResearchP2_2/Info/Confirmation=<s val="WarningText"><n/>Researching </s><s val="WarningHighlight">Pillage</s><s val="WarningText"> will prevent you from researching the </s><s val="WarningHighlight">Improved Farms.</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchP2_2/Info/Description=<s val="ResearchDescSummary_Protoss">- Footmans and Knights gain Pillage ability, which allows them to gain resources when attacking enemy buildings.</s><n/><n/><s val="ResearchDescription_Protoss">We found a way to transform some of these fancy futuristic materials into gold and lumber. It will certainly help our economy.</s>
ConversationState/LabResearch/ResearchP2_2/Info/Tooltip=<s val="TooltipTitle_Protoss">Pillage</s><n/><s val="TooltipDescription_Protoss">Footmans and Knights gain Pillage ability, which allows them to gain resources when attacking enemy buildings.</s>
ConversationState/LabResearch/ResearchP3_1=Goblin Shredder
ConversationState/LabResearch/ResearchP3_1/Info/Confirmation=<s val="WarningText"><n/>Researching the </s><s val="WarningHighlight">Goblin Shredder</s><s val="WarningText"> will prevent you from researching the </s><s val="WarningHighlight">Town Hall Reactor.</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchP3_1/Info/Description=<s val="ResearchDescSummary_Protoss">- You can build Goblin Shredders in Workshop.</s><n/><n/><s val="ResearchDescription_Protoss">We can use this goblin robotic monsters to gather all the wood in the world.</s>
ConversationState/LabResearch/ResearchP3_1/Info/Tooltip=<s val="TooltipTitle_Protoss">Goblin Shredder</s><n/><s val="TooltipDescription_Protoss">You can build Goblin Shredders in Workshop.</s>
ConversationState/LabResearch/ResearchP3_2=Town Hall Reactor
ConversationState/LabResearch/ResearchP3_2/Info/Confirmation=<s val="WarningText"><n/>Researching the </s><s val="WarningHighlight">Town Hall Reactor</s><s val="WarningText"> will prevent you from researching the </s><s val="WarningHighlight">Goblin Shredder.</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchP3_2/Info/Description=<s val="ResearchDescSummary_Protoss">- Allows two Peasants to be trained simultaneously.</s><n/><n/><s val="ResearchDescription_Protoss">We can now train two Peasants simultaneously, so early gold and lumber production will ramp up quickly.</s>
ConversationState/LabResearch/ResearchP3_2/Info/Tooltip=<s val="TooltipTitle_Protoss">Town Hall Reactor</s><n/><s val="TooltipDescription_Protoss">Allows two Peasants to be trained simultaneously.</s>
ConversationState/LabResearch/ResearchP4_1=Marine
ConversationState/LabResearch/ResearchP4_1/Info/Confirmation=<s val="WarningText"><n/>Researching the </s><s val="WarningHighlight">Marine</s><s val="WarningText"> will prevent you from researching the </s><s val="WarningHighlight">Hydralisk.</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchP4_1/Info/Description=<s val="ResearchDescSummary_Protoss">- It is a Marine.<n/>- It can shoot enemies.<n/>- You can train him only once per mission in Barracks.<n/></s><n/><n/><s val="ResearchDescription_Protoss"></s>
ConversationState/LabResearch/ResearchP4_1/Info/Tooltip=<s val="TooltipTitle_Protoss">Marine</s><n/><s val="TooltipDescription_Protoss">It is a Marine.</s>
ConversationState/LabResearch/ResearchP4_2=Hydralisk
ConversationState/LabResearch/ResearchP4_2/Info/Confirmation=<s val="WarningText"><n/>Researching the </s><s val="WarningHighlight">Hydralisk</s><s val="WarningText"> will prevent you from researching the </s><s val="WarningHighlight">Marine.</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchP4_2/Info/Description=<s val="ResearchDescSummary_Protoss">- It is a Hydralisk.<n/>- It shoots enemies with acid spines.<n/>- You can train it only once per mission in Barracks.</s><n/><n/><s val="ResearchDescription_Protoss"><n/></s>
ConversationState/LabResearch/ResearchP4_2/Info/Tooltip=<s val="TooltipTitle_Protoss">Hydralisk</s><n/><s val="TooltipDescription_Protoss"> It is a Hydralisk.</s>
ConversationState/LabResearch/ResearchP5_1=Producion Reactor
ConversationState/LabResearch/ResearchP5_1/Info/Confirmation=<s val="WarningText"><n/>Researching the </s><s val="WarningHighlight">Production Reactor</s><s val="WarningText"> will prevent you from researching </s><s val="WarningHighlight">Improved Administration.</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchP5_1/Info/Description=<s val="ResearchDescSummary_Protoss">- You can produce two units at once in all army producing buildings.<n/><n/><s val="ResearchDescription_Protoss">Using some fancy Protoss tech we are able now to train units using much less area.</s>
ConversationState/LabResearch/ResearchP5_1/Info/Tooltip=<s val="TooltipTitle_Protoss">Production Reactor</s><n/><s val="TooltipDescription_Protoss">You can produce two units at once in all army producing buildings.</s>
ConversationState/LabResearch/ResearchP5_2=Improved Administration
ConversationState/LabResearch/ResearchP5_2/Info/Confirmation=<s val="WarningText"><n/>Researching </s><s val="WarningHighlight">Improved Administration</s><s val="WarningText"> will prevent you from researching the </s><s val="WarningHighlight">Production Reactors</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchP5_2/Info/Description=<s val="ResearchDescSummary_Protoss">- Supply limit increased by 25.</s><n/><n/><s val="ResearchDescription_Protoss">Both Terrans and Protoss are way better organized than us. We can "borrow" some of their solutions to improve our administration.</s>
ConversationState/LabResearch/ResearchP5_2/Info/Tooltip=<s val="TooltipTitle_Protoss">Improved Administration</s><n/><s val="TooltipDescription_Protoss">Supply limit increased by 25.</s>
ConversationState/LabResearch/ResearchZ1_1=Optical Scopes
ConversationState/LabResearch/ResearchZ1_1/Info/Confirmation=<s val="WarningText"><n/>Researching the </s><s val="WarningHighlight">Optical Scopes</s><s val="WarningText"> will prevent you from researching the </s><s val="WarningHighlight">Fortified Towers.</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchZ1_1/Info/Description=<s val="ResearchDescSummary_Zerg">- All defensive towers gain +1 range.<n/><n/></s><s val="ResearchDescription_Zerg">Zerg optical organs are really fascinating. And they are pretty useful in comabat. If we can use some advanced optics in our defensive towers, we might gain big adventage over enemy.</s>
ConversationState/LabResearch/ResearchZ1_1/Info/Tooltip=<s val="TooltipTitle_Zerg">Optical Scopes</s><n/><s val="TooltipDescription_Zerg">All Defensive Towers gain +1 range.</s>
ConversationState/LabResearch/ResearchZ1_2=Fortified Towers
ConversationState/LabResearch/ResearchZ1_2/Info/Confirmation=<s val="WarningText"><n/>Researching the </s><s val="WarningHighlight">Fortified Towers</s><s val="WarningText"> will prevent you from researching the </s><s val="WarningHighlight">Optical Scopes</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchZ1_2/Info/Description=<s val="ResearchDescSummary_Zerg">- Defensive towers gain +75 life.</s><n/><n/><s val="ResearchDescription_Zerg">Zerg carapace is fascinating! Despite our primitive constructions, we can use these ideas to reinforce our defensive structures.</s>
ConversationState/LabResearch/ResearchZ1_2/Info/Tooltip=<s val="TooltipTitle_Zerg">Fortified Towers</s><n/><s val="TooltipDescription_Zerg">Defensive towers gain +75 life.</s>
ConversationState/LabResearch/ResearchZ2_1=Thick Walls
ConversationState/LabResearch/ResearchZ2_1/Info/Confirmation=<s val="WarningText"><n/>Researching the </s><s val="WarningHighlight">Thick Walls</s><s val="WarningText"> will prevent you from researching the </s><s val="WarningHighlight">Better Engineering</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchZ2_1/Info/Description=<s val="ResearchDescSummary_Zerg">- Every building gain +2 armor.<n/></s><n/><n/><s val="ResearchDescription_Zerg">Thanks to advancments in our engineering we can build thicker walls without need for more expensive structure.</s>
ConversationState/LabResearch/ResearchZ2_1/Info/Tooltip=<s val="TooltipTitle_Zerg">Thick Walls</s><n/><s val="TooltipDescription_Zerg">Every building gain +2 armor.</s>
ConversationState/LabResearch/ResearchZ2_2=Better Engineering
ConversationState/LabResearch/ResearchZ2_2/Info/Confirmation=<s val="WarningText"><n/>Researching the </s><s val="WarningHighlight">Better Engineering</s><s val="WarningText"> will prevent you from researching the </s><s val="WarningHighlight">Thick Walls.</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchZ2_2/Info/Description=<s val="ResearchDescSummary_Zerg"><n/>- All buildings lumber cost reduced by 50%.<n/><n/><s val="ResearchDescription_Zerg">Thanks to our advancments in engineering, we can build buildings with the same properties cheaper.</s>
ConversationState/LabResearch/ResearchZ2_2/Info/Tooltip=<s val="TooltipTitle_Zerg">Better Engineering</s><n/><s val="TooltipDescription_Zerg">All buildings lumber cost reduced by 50%.</s>
ConversationState/LabResearch/ResearchZ3_1=Improved Attack
ConversationState/LabResearch/ResearchZ3_1/Info/Confirmation=<s val="WarningText"><n/>Researching the </s><s val="WarningHighlight">Improved Attack</s><s val="WarningText"> will prevent you from researching the </s><s val="WarningHighlight">Improved Defense.</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchZ3_1/Info/Description=<s val="ResearchDescSummary_Zerg">- You can research 4th tier of attack upgrades.</s><n/><n/><s val="ResearchDescription_Zerg">There are plenty of different materials in space. We can use them to upgrade our offensive capabilities.</s>
ConversationState/LabResearch/ResearchZ3_1/Info/Tooltip=<s val="TooltipTitle_Zerg">Improved Attack</s><n/><s val="TooltipDescription_Zerg">You can research 4th tier of attack upgrades.</s>
ConversationState/LabResearch/ResearchZ3_2=Improved Defense
ConversationState/LabResearch/ResearchZ3_2/Info/Confirmation=<s val="WarningText"><n/>Researching the </s><s val="WarningHighlight">Improved Defense</s><s val="WarningText"> will prevent you from researching the </s><s val="WarningHighlight">Improved Attack.</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchZ3_2/Info/Description=<s val="ResearchDescSummary_Zerg">- You can research 4th tier of armor upgrades.</s><n/><n/><s val="ResearchDescription_Zerg">There are plenty of different materials in space. We can use them to upgrade our defensive capabilities.</s>
ConversationState/LabResearch/ResearchZ3_2/Info/Tooltip=<s val="TooltipTitle_Zerg">Improved Defense</s><n/><s val="TooltipDescription_Zerg">You can research 4th tier of armor upgrades.</s>
ConversationState/LabResearch/ResearchZ4_1=Mana Cells
ConversationState/LabResearch/ResearchZ4_1/Info/Confirmation=<s val="WarningText"><n/>Researching </s><s val="WarningHighlight">Mana Cells</s><s val="WarningText"> will prevent you from researching </s><s val="WarningHighlight">Regenerative Machinery.</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchZ4_1/Info/Description=<s val="ResearchDescSummary_Zerg">- Spellcasters start with +100 mana.<n/>- Spellcasters gain +100 maximum mana. <n/>- Spellcasters gain +0.5 mana regeneration rate.</s><n/><n/><s val="ResearchDescription_Zerg">After studying some Zerg tissue, we found out that we can use cells of our spellcasters to store huge amounts of mana.</s>
ConversationState/LabResearch/ResearchZ4_1/Info/Tooltip=<s val="TooltipTitle_Zerg">Mana Cells</s><n/><s val="TooltipDescription_Zerg">Spellcasters start with +100 mana.<n/>- Spellcasters gain +100 maximum mana.<n/>- Spellcasters gain +0.5 mana regeneration rate.</s>
ConversationState/LabResearch/ResearchZ4_2=Regenerative Machinery
ConversationState/LabResearch/ResearchZ4_2/Info/Confirmation=<s val="WarningText"><n/>Researching </s><s val="WarningHighlight">Regenerative Machineryl</s><s val="WarningText"> will prevent you from researching </s><s val="WarningHighlight">Mana Cells.</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchZ4_2/Info/Description=<s val="ResearchDescSummary_Zerg">- Mechanical units will rapidly regenerate life out of combat.</s><n/><n/><s val="ResearchDescription_Zerg">We made a Zerg-inspired material that can be used in our machines. It has self-healing capabilities, so we no longer have to send peasants to fix our war machines.</s>
ConversationState/LabResearch/ResearchZ4_2/Info/Tooltip=<s val="TooltipTitle_Zerg">Regenerative Machinery</s><n/><s val="TooltipDescription_Zerg">Mechanical units will rapidly regenerate life out of combat.</s>
ConversationState/LabResearch/ResearchZ5_1=Blue Dragon
ConversationState/LabResearch/ResearchZ5_1/Info/Confirmation=<s val="WarningText"><n/>Researching the </s><s val="WarningHighlight">Blue Dragon</s><s val="WarningText"> will prevent you from researching the </s><s val="WarningHighlight">Red Dragon.</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchZ5_1/Info/Description=<s val="ResearchDescSummary_Zerg">- Powerful unit.<n/>- Freezes enemies in large area.<n/>- Can be summoned only once per mission in Barracks.<n/><n/></s><s val="ResearchDescription_Zerg">This powerful dragon is capable of freezing entire armies.</s>
ConversationState/LabResearch/ResearchZ5_1/Info/Tooltip=<s val="TooltipTitle_Zerg">Blue Dragon</s><n/><s val="TooltipDescription_Zerg">- Powerful unit.<n/>- Freezes enemies in large area.<n/>- Can be summoned only once per mission in Barracks.</s>
ConversationState/LabResearch/ResearchZ5_2=Red Dragon
ConversationState/LabResearch/ResearchZ5_2/Info/Confirmation=<s val="WarningText"><n/>Researching the </s><s val="WarningHighlight">Red Dragon</s><s val="WarningText"> will prevent you from researching the </s><s val="WarningHighlight">Blue Dragon.</s> <s val="WarningText">Once made, the choice will be irreversible.<n/><n/>Would you like to confirm this research decision?<n/><n/></s>
ConversationState/LabResearch/ResearchZ5_2/Info/Description=<s val="ResearchDescSummary_Zerg">- Powerful unit with high damage that can obliterate entire armies.<n/>- Can be summoned only once per mission in Barracks.</s><n/><n/><s val="ResearchDescription_Zerg">This powerful Dragon deals huge amounts of damage to enemies.</s>
ConversationState/LabResearch/ResearchZ5_2/Info/Tooltip=<s val="TooltipTitle_Zerg">Red Dragon</s><n/><s val="TooltipDescription_Zerg">- Powerful unit with high damage that can obliterate entire armies.</s>
ConversationState/Tech/Tech_Banshee_1=Agile Dragonhawks
ConversationState/Tech/Tech_Banshee_1/Info/Description=<s val="TechSummary">- Dragonhawk Riders gain +1 movement speed.</s><n/><n/><s val="TechDescription">Our research has shown that allowing Dragonhawk Rider to train longer in air, makes them much more skilled in riding this wild beast.</s>
ConversationState/Tech/Tech_Banshee_1/Info/Tooltip=<s val="TooltipTitle_Tech">Extended Flying Training</s><n/><s val="TooltipDescription_Tech">Dragonhawk Riders gain +1 movement speed.</s>
ConversationState/Tech/Tech_Banshee_2=Extended Flying Training
ConversationState/Tech/Tech_Banshee_2/Info/Description=<s val="TechSummary">- Dragonhawk Riders attack 25% faster.</s><n/><n/><s val="TechDescription">We can selectively breed our Dragonhawks to increase their fighting capabilities.</s>
ConversationState/Tech/Tech_Banshee_2/Info/Tooltip=<s val="TooltipTitle_Tech">Agile Dragonhawks</s><n/><s val="TooltipDescription_Tech">Dragonhawk Riders attack 25% faster.</s>
ConversationState/Tech/Tech_Battlecruiser_1=Trained Gryphons
ConversationState/Tech/Tech_Battlecruiser_1/Info/Description=<s val="TechSummary">- Gryphon Raiders gain +2 Armor.</s><n/><n/><n/><s val="TechDescription">We can train our Gryphons, so they can take more damage.</s>
ConversationState/Tech/Tech_Battlecruiser_1/Info/Tooltip=<s val="TooltipTitle_Tech">Trained Gryphons</s><n/><s val="TooltipDescription_Tech">Gryphon Raiders gain +2 Armor.</s>
ConversationState/Tech/Tech_Battlecruiser_2=Stunning Hammers
ConversationState/Tech/Tech_Battlecruiser_2/Info/Description=<s val="TechSummary">- Gryphon Raiders gain +40 damage vs. light.</s><n/><n/><n/><s val="TechDescription">We can optimize hammers used by Gryphon Raiders to deal unbelivable damage to all unarmored targets.</s>
ConversationState/Tech/Tech_Battlecruiser_2/Info/Tooltip=<s val="TooltipTitle_Tech">Stunning Hammers</s><n/><s val="TooltipDescription_Tech">Gryphon Raiders gain +40 damage vs. light.</s>
ConversationState/Tech/Tech_Bunker_1=Fortified Tower
ConversationState/Tech/Tech_Bunker_1/Info/Description=<s val="TechSummary">- Guard Towers gain +2 armor.</s><n/><n/><s val="TechDescription">We can use expensive steel compounds to fortify our Guard Towers.</s>
ConversationState/Tech/Tech_Bunker_1/Info/Tooltip=<s val="TooltipTitle_Tech">Fortified Tower</s><n/><s val="TooltipDescription_Tech">Guard Towers gain +2 armor.</s>
ConversationState/Tech/Tech_Bunker_2=Ballistas
ConversationState/Tech/Tech_Bunker_2/Info/Description=<s val="TechSummary">- Guard Towers gain +1 range.</s><n/><n/><s val="TechDescription">We can use Balistas to increaase Guard Towers range.</s>
ConversationState/Tech/Tech_Bunker_2/Info/Tooltip=<s val="TooltipTitle_Tech">Ballistas</s><n/><s val="TooltipDescription_Tech">Guard Towers gain +1 range.</s>
ConversationState/Tech/Tech_CommandCenter_1=Ascetic Style
ConversationState/Tech/Tech_CommandCenter_1/Info/Description=<s val="TechSummary">- Removes gold cost from Town Hall, Keep and Castle.</s><n/><n/><n/><s val="TechDescription">If we limit our administration in terms of unnecessary  luxuries, we should be able to cut off a great chunk from Town Hall building cost.</s>
ConversationState/Tech/Tech_CommandCenter_1/Info/Tooltip=<s val="TooltipTitle_Tech">Ascetic Style</s><n/><s val="TooltipDescription_Tech">Removes gold cost from Town Hall, Keep and Castle.</s>
ConversationState/Tech/Tech_CommandCenter_2=Improved Farms
ConversationState/Tech/Tech_CommandCenter_2/Info/Description=<s val="TechSummary">- Farms give +3 more supplies.</s><n/><n/><n/><s val="TechDescription">Our new and improved method of grain farming allows our farms to be able to supply more soldiers.</s>
ConversationState/Tech/Tech_CommandCenter_2/Info/Tooltip=<s val="TooltipTitle_Tech">Improved Farms</s><n/><s val="TooltipDescription_Tech">Farms give +3 more supplies.</s>
ConversationState/Tech/Tech_Diamondback_1=Inspiration
ConversationState/Tech/Tech_Diamondback_1/Info/Description=<s val="TechSummary">- Allow Knights to use Inspiration ability, which gives them temporary 50% boost to movement and attack speed. </n>It costs 50 life per use.</s><n/><n/><s val="TechDescription">We can encourge our Knights to fight more fiercely. Warning: It may damage them.</s>
ConversationState/Tech/Tech_Diamondback_1/Info/Tooltip=<s val="TooltipTitle_Tech">Inspiration</s><n/><s val="TooltipDescription_Tech">Allow Knights to use Inspiration ability, which gives them temporary 50% boost to movement ans attack speed.</s>
ConversationState/Tech/Tech_Diamondback_2=Reinforced Shields
ConversationState/Tech/Tech_Diamondback_2/Info/Description=<s val="TechSummary">- knights gain +120 life.</s><n/><n/><s val="TechDescription">Redesigning shields is vital step in improving our knights performance.</s>
ConversationState/Tech/Tech_Diamondback_2/Info/Tooltip=<s val="TooltipTitle_Tech">Reinforced Shields</s><n/><s val="TooltipDescription_Tech">knights gain +120 life.</s>
ConversationState/Tech/Tech_Firebat_1=Concentrated Healing
ConversationState/Tech/Tech_Firebat_1/Info/Description=<s val="TechSummary">- Priests heal +10 more health.</s><n/><n/><s val="TechDescription">We are now train Priests in using their healing capabilities much more effectively.</s>
ConversationState/Tech/Tech_Firebat_1/Info/Tooltip=<s val="TooltipTitle_Tech">Concentrated Healing</s><n/><s val="TooltipDescription_Tech">Priests heal +10 more health.</s>
ConversationState/Tech/Tech_Firebat_2=Simple Healing
ConversationState/Tech/Tech_Firebat_2/Info/Description=<s val="TechSummary">- Priests heal 40% faster.</s><n/><n/><s val="TechDescription">We found way to make healing process much more simple. Now, our Priests can heal a lot faster.</s>
ConversationState/Tech/Tech_Firebat_2/Info/Tooltip=<s val="TooltipTitle_Tech">Simple Healing</s><n/><s val="TooltipDescription_Tech">Priests heal 40% faster.</s>
ConversationState/Tech/Tech_Ghost_1=Absolute Slow
ConversationState/Tech/Tech_Ghost_1/Info/Description=<s val="TechSummary">- Sorceress' Slow ability now reduces attack rate by 50% (instead of 25%).</s><n/><n/><n/><s val="TechDescription">Shouting the word "Absolute" before spell can make it more effective. It won't work for all spells through.
ConversationState/Tech/Tech_Ghost_1/Info/Tooltip=<s val="TooltipTitle_Tech">Absolute Slow</s><n/><s val="TooltipDescription_Tech">Sorceress' Slow ability now reduces attack rate by 50% (instead of 25%).</s>
ConversationState/Tech/Tech_Ghost_2=Improved Focus
ConversationState/Tech/Tech_Ghost_2/Info/Description=<s val="TechSummary">- Sorceresses gain +0.5 mana regeneration.</s><n/><n/><s val="TechDescription">Focusing in the middle of battle can be pretty hard, but it is neccessery to achieve better results.</s>
ConversationState/Tech/Tech_Ghost_2/Info/Tooltip=<s val="TooltipTitle_Tech">Improved Focus</s><n/><s val="TooltipDescription_Tech">Sorceresses gain +0.5 mana regeneration.</s>
ConversationState/Tech/Tech_Hellion_1=Piercing Projectiles
ConversationState/Tech/Tech_Hellion_1/Info/Description=<s val="TechSummary">- Arcane Towers gain +1 attack range.</s><n/><n/><s val="TechDescription">We can teach our Arcane Towers' operators to guide shot missiles using telekinesis. It will greatky improve Arcane Towers' range.</s>
ConversationState/Tech/Tech_Hellion_1/Info/Tooltip=<s val="TooltipTitle_Tech">Guided Magic</s><n/><s val="TooltipDescription_Tech">Arcane Towers gain +1 attack range.</s>
ConversationState/Tech/Tech_Hellion_2=Guided Magic
ConversationState/Tech/Tech_Hellion_2/Info/Description=<s val="TechSummary">- Arcane Towers gain +10 damage vs Armored units.</s><n/><n/><s val="TechDescription">Our Archmages found a way to amplify magic bullets power against armored targets. It requires a lot of space, so it can't be used by magic infantry, but we can use it in stationary defense.</s>
ConversationState/Tech/Tech_Hellion_2/Info/Tooltip=<s val="TooltipTitle_Tech">Piercing Projectiles</s><n/><s val="TooltipDescription_Tech">Arcane Towers gain +10 damage vs Armored units.</s>
ConversationState/Tech/Tech_Marauder_1=Smart Explosives
ConversationState/Tech/Tech_Marauder_1/Info/Description=<s val="TechSummary">- Mortar Teams gain +20 damage vs Armored.</s><n/><n/><s val="TechDescription">Higher penetration bullets are much more effective against armored targets.</s>
ConversationState/Tech/Tech_Marauder_1/Info/Tooltip=<s val="TooltipTitle_Tech">Piercing Shrouds</s><n/><s val="TooltipDescription_Tech">Mortar Teams gain +20 damage vs Armored</s>
ConversationState/Tech/Tech_Marauder_2=Piercing Shrouds
ConversationState/Tech/Tech_Marauder_2/Info/Description=<s val="TechSummary">- Mortar Teams friendly fire is reduced by 75%.</s><n/><n/><s val="TechDescription">We can use some magic to make explosives in our mortar projecties much less lethal for our own troops.</s>
ConversationState/Tech/Tech_Marauder_2/Info/Tooltip=<s val="TooltipTitle_Tech">Smart Explosives</s><n/><s val="TooltipDescription_Tech">Mortar Teams friendly fire is reduced by 75%.</s>
ConversationState/Tech/Tech_Marine_1=Extensive Conscription
ConversationState/Tech/Tech_Marine_1/Info/Description=<s val="TechSummary">- Footman costs 45 gold less.</s><n/><s val="TechDescription"><n/>We can use our crownland to supply army with recruits.<n/></s>
ConversationState/Tech/Tech_Marine_1/Info/Tooltip=<s val="TooltipTitle_Tech">Extensive Conscription</s><n/><s val="TooltipDescription_Tech">Footman costs 45 gold less</s>
ConversationState/Tech/Tech_Marine_2=Steel Shield
ConversationState/Tech/Tech_Marine_2/Info/Description=<s val="TechSummary">- Footmans gain +80 life.</s><n/><n/><s val="TechDescription">Steel is much more durable than standard iron.</s>
ConversationState/Tech/Tech_Marine_2/Info/Tooltip=<s val="TooltipTitle_Tech">Steel Shield</s><n/><s val="TooltipDescription_Tech">Footmans gain +80 life.</s>
ConversationState/Tech/Tech_Medic_1=Integrated Cartridge
ConversationState/Tech/Tech_Medic_1/Info/Description=<s val="TechSummary">- Riflemans gain +1 range.</s><n/><n/><s val="TechDescription">Extensive aim training is expensive, but worth it's cost.</s>
ConversationState/Tech/Tech_Medic_1/Info/Tooltip=<s val="TooltipTitle_Tech">Marksman Training</s><n/><s val="TooltipDescription_Tech">Riflemans gain +1 range.</s>
ConversationState/Tech/Tech_Medic_2=Marksman Training
ConversationState/Tech/Tech_Medic_2/Info/Description=<s val="TechSummary">- Riflemans shoot 33% faster.</s><n/><n/><n/><s val="TechDescription">The integrated cartridge is a new generation of bullets! We should equip our Riflemans with them as soon as possible.</s>
ConversationState/Tech/Tech_Medic_2/Info/Tooltip=<s val="TooltipTitle_Tech">Integrated Cartridge</s><n/><s val="TooltipDescription_Tech">Riflemans shoot 33% faster.</s>
ConversationState/Tech/Tech_Medivac_1=Optimized Cargo Bays
ConversationState/Tech/Tech_Medivac_1/Info/Description=<s val="TechSummary">- Goblin Zeppelins gain +1.25 movement speed</s><n/><n/><s val="TechDescription">I'm not gonna lie, these new boosters give quite a punch to our zeppelins. Hope they will survive...</s>
ConversationState/Tech/Tech_Medivac_1/Info/Tooltip=<s val="TooltipTitle_Tech">Zeppelin Boosters</s><n/><s val="TooltipDescription_Tech">Goblin Zeppelins gain +1.25 movement speed</s>
ConversationState/Tech/Tech_Medivac_2=Zeppelin Boosters
ConversationState/Tech/Tech_Medivac_2/Info/Description=<s val="TechSummary">- Zeppelins have +4 cargo.</s><n/><n/><s val="TechDescription">We just threw out pretty much all useless junk, and now we can transport more units. </s>
ConversationState/Tech/Tech_Medivac_2/Info/Tooltip=<s val="TooltipTitle_Tech">Optimized Cargo Bays</s><n/><s val="TooltipDescription_Tech">Zeppelins have +4 cargo.</s>
ConversationState/Tech/Tech_Reaper_1=Darts
ConversationState/Tech/Tech_Reaper_1/Info/Description=<s val="TechSummary">- Assassins gain +8 damage vs Biological.<n/></s><n/><n/><s val="TechDescription">Using stronger poisons on spears allows Assassins to deal much more damage against Biological units.<n/>
ConversationState/Tech/Tech_Reaper_1/Info/Tooltip=<s val="TooltipTitle_Tech">Strong Poison</s><n/><s val="TooltipDescription_Tech">Assassins gain +8 damage vs Biological.</s>
ConversationState/Tech/Tech_Reaper_2=Strong Poison
ConversationState/Tech/Tech_Reaper_2/Info/Description=<s val="TechSummary">-Assassins gain ability to attack air units.</s><n/><n/><n/><s val="TechDescription">Attaching darts to the spears allows them to hit air units.</s>
ConversationState/Tech/Tech_Reaper_2/Info/Tooltip=<s val="TooltipTitle_Tech">Darts</s><n/><s val="TooltipDescription_Tech">Assassins gain ability to attack air units.</s>
ConversationState/Tech/Tech_SCV_1=Mithril Hammers
ConversationState/Tech/Tech_SCV_1/Info/Description=<s val="TechSummary">- Peasants repair twice as fast.</s><n/><n/><s val="TechDescription">Using much better hammers allow our peasants to repair mechanical units and buildings significantly faster.</s> 
ConversationState/Tech/Tech_SCV_1/Info/Tooltip=<s val="TooltipTitle_Tech">Mithril Hammers</s><n/><s val="TooltipDescription_Tech">Peasants repair twice as fast.</s>
ConversationState/Tech/Tech_SCV_2=Folwark Economy
ConversationState/Tech/Tech_SCV_2/Info/Description=<s val="TechSummary">- Peasants cost 15 gold less and take only 0.5 supply.<n/></s><n/><n/><s val="TechDescription">This revolutionary economical model allows us to pay less to peasants. Also, we won't longer need to fully meet their life needs.</s>
ConversationState/Tech/Tech_SCV_2/Info/Tooltip=<s val="TooltipTitle_Tech">Folwark Economy</s><n/><s val="TooltipDescription_Tech">Peasants cost 15 gold less and take only 0.5 supply.</s>
ConversationState/Tech/Tech_SiegeTank_1=High-range Servos
ConversationState/Tech/Tech_SiegeTank_1/Info/Description=<s val="TechSummary">- Removes Cannon Towers' minimal range.</s><n/><n/><n/><s val="TechDescription">We can use better servos in Cannon Towers mechanisms. It will allow them to attack enemies within their old deadzone. Just be careful about friendly fire!</s>
ConversationState/Tech/Tech_SiegeTank_1/Info/Tooltip=<s val="TooltipTitle_Tech">High-range Servos</s><n/><s val="TooltipDescription_Tech">Removes Cannon Towers' minimal range</s>
ConversationState/Tech/Tech_SiegeTank_2=Safer Explosives
ConversationState/Tech/Tech_SiegeTank_2/Info/Description=<s val="TechSummary">- Cannon Towers deals 75% less friendly fire damage.</s><n/><n/><s val="TechDescription">We have found a way to increase our troops survivability by decreasing amount of damage taken by our own Cannon Towers.</s>
ConversationState/Tech/Tech_SiegeTank_2/Info/Tooltip=<s val="TooltipTitle_Tech">Safer Explosives</s><n/><s val="TooltipDescription_Tech">Cannon Towers deals 75% less friendly fire damage.</s>
ConversationState/Tech/Tech_Spectre_1=Absolute Slow
ConversationState/Tech/Tech_Spectre_1/Info/Description=<s val="TechSummary">- Sorceress' Slow ability now reduces attack rate by 50% (instead of 25%).</s><n/><n/><n/><s val="TechDescription">Shouting the word "Absolute" before spell can make it more effective. It won't work for all spells through.
ConversationState/Tech/Tech_Spectre_1/Info/Tooltip=<s val="TooltipTitle_Tech">Absolute Slow</s><n/><s val="TooltipDescription_Tech">Sorceress' Slow ability now reduces attack rate by 50% (instead of 25%).</s>
ConversationState/Tech/Tech_Spectre_2=Improved Focus
ConversationState/Tech/Tech_Spectre_2/Info/Description=<s val="TechSummary">- Sorceresses gain +0.5 mana regeneration.</s><n/><n/><s val="TechDescription">Focusing in the middle of battle can be pretty hard, but it is neccessery to achieve better results.</s>
ConversationState/Tech/Tech_Spectre_2/Info/Tooltip=<s val="TooltipTitle_Tech">Improved Focus</s><n/><s val="TooltipDescription_Tech">Sorceresses gain +0.5 mana regeneration.</s>
ConversationState/Tech/Tech_Thor_1=Heavy Plating
ConversationState/Tech/Tech_Thor_1/Info/Description=<s val="TechSummary">- Siege Engines gain +150 health.<n/></s><n/><n/><s val="TechDescription">If we pay some credits, we will be able to equip our siege engines with much heavier armor, improving their durability.</s>
ConversationState/Tech/Tech_Thor_1/Info/Tooltip=<s val="TooltipTitle_Tech">Heavy Plating</s><n/><s val="TooltipDescription_Tech">Siege Engines gain +150 health.</s>
ConversationState/Tech/Tech_Thor_2=Improved Gunpowder
ConversationState/Tech/Tech_Thor_2/Info/Description=<s val="TechSummary">- Siege Engines gain +2 range.</s><n/><n/><n/><s val="TechDescription">We figured out how to improve ballisitc capabilities of our gunpowder. It can now launch missiles on much longer distances.</s>
ConversationState/Tech/Tech_Thor_2/Info/Tooltip=<s val="TooltipTitle_Tech">Improved Gunpowder</s><n/><s val="TooltipDescription_Tech">Siege Engines gain +2 range.</s>
ConversationState/Tech/Tech_Viking_1=Improved Boosters
ConversationState/Tech/Tech_Viking_1/Info/Description=<s val="TechSummary">- Flying Machines gain +1 movement speed.</s><n/><n/><n/><s val="TechDescription">Our engineers managed to use this fancy vespene gas to boost our flying machines.</s>
ConversationState/Tech/Tech_Viking_1/Info/Tooltip=<s val="TooltipTitle_Tech">Improved Boosters</s><n/><s val="TooltipDescription_Tech">Flying Machines gain +1 movement speed.</s>
ConversationState/Tech/Tech_Viking_2=Sharp Ammunition
ConversationState/Tech/Tech_Viking_2/Info/Description=<s val="TechSummary">- Flying Machines gain +6 anti-air damage.</s><n/><n/><s val="TechDescription">Using sharp ammunition against flying targets is more effective than blunte-force bullets.</s>
ConversationState/Tech/Tech_Viking_2/Info/Tooltip=<s val="TooltipTitle_Tech">Sharp Ammunition</s><n/><s val="TooltipDescription_Tech">Flying Machines gain +6 anti-air damage.</s>
ConversationState/Tech/Tech_Vulture_1=Mana Capacitors
ConversationState/Tech/Tech_Vulture_1/Info/Description=<s val="TechSummary">- Spell Breakers gain +150 Maximum Mana.</s><n/><n/><n/><s val="TechDescription">This is just heavy, blue stone!</s>
ConversationState/Tech/Tech_Vulture_1/Info/Tooltip=<s val="TooltipTitle_Tech">Mana Capacitors</s><n/><s val="TooltipDescription_Tech">Spell Breakers gain +150 Maximum Mana.</s>
ConversationState/Tech/Tech_Vulture_2=Serious Burns
ConversationState/Tech/Tech_Vulture_2/Info/Description=<s val="TechSummary">- Spell Breaker's Feedback burns 2x mana.</s><n/><n/><n/><s val="TechDescription">Concentration of Spell Breaker's magic force can cause even more damage than before. It only requires some additional training.</s>
ConversationState/Tech/Tech_Vulture_2/Info/Tooltip=<s val="TooltipTitle_Tech">Serious Burns</s><n/><s val="TooltipDescription_Tech">Spell Breaker's Feedback burns 2x mana.</s>
DOCSTR_0000=<c val="00ff00">No Upkeep</c>
DOCSTR_0001=<c val="00ff00">No Upkeep</c>
DOCSTR_0002=%min%-%max% Food: %upkeep% (%Rate_Resource2%% income)
DOCSTR_0003=%min%-%max% Food: %upkeep% (%Rate_Resource2%% income)
DOCSTR_0004=Insert Text
Description/bspd2=Increases movement rate.
Description/gcel2=Increases attack speed.
Description/gcel22=Increases attack speed.
Description/gold2=Gives gold to player.
Description/gold22=Gives gold to player.
Description/gold222=Gives gold to player.
Description/gold2222=Gives gold to player.
Description/lmbr2=Gives lumber to player.
Description/lmbr22=Gives lumber to player.
Description/lmbr222=Gives lumber to player.
Description/lmbr2222=Gives lumber to player.
Description/lmbr22222=Gives lumber to player.
Description/pmna3=Provides additional mana.
Description/prvt2=Greatly increases the hit points and hit points regeneration of the Hero.
Description/prvt22=Greatly increases the hit points and hit points regeneration of the Hero.
DocInfo/DescLong=Shared Library for "Wings of Liberty: Human Edition".<n/>Not usable as extension mod.
DocInfo/Name=Warcraft WoL Lib
Effect/Name/BlueDragonApplyBehaviour=Blue Dragon (Apply Behaviour)
Effect/Name/BlueDragonSearch=Blue Dragon (Search)
Effect/Name/BlueDragonSet=Blue Dragon (Set)
Effect/Name/CannonTowerWeapon1Set=Cannon Tower - Weapon 1 (Set)
Effect/Name/MortarTeamWeapon1Set=Mortar Team Weapon 1 (Set)
Effect/Name/Stimpack2=Stim Pack (Apply Buff)
Effect/Name/hctw@12=Weapon 1 (Friendly Fire)
Effect/Name/hfoo@12=Weapon 1
Effect/Name/hmtm@12=Weapon 1 (Friendly Fire)
Effect/Name/hmtm@1@LM2=Weapon 1 @ Projectile
Name/ACvs2=Envenomed Weapons
Name/AltarofKings=Altar of Kings
Name/Rosp2=Spiked Barricades
Name/bspd2=Boots of Light +2
Name/gcel2=Mithril Gloves
Name/gcel22=Gloves of Infinite Haste
Name/hass=Assassin
Name/hcas2=Castle
Name/hfoo@12=Weapon 1
Name/hkee2=Keep
Name/htow2=Town Hall
Name/nass2=Assassin
Name/nass@12=Weapon 1
Name/pmna2=Archmage Pendant
Name/prvt2=Periapt of Greater Vitality
Name/prvt22=Periapt of Eternal Life
Name/rat6=Claws of Attack +8
Name/rat9=Claws of Attack +15
Name/ratf=Claws of Attack +25
Param/Value/lib_0930260C_4BDF14AD=+
Param/Value/lib_0930260C_E7109183=<c val="00FF00">TIP</c> - 
Param/Value/lib_0930260C_FED77574=<img path="Assets\Textures\resourcegold.dds"/>
Race/Name/Human=Human
RequirementNode/Tooltip/Eq1645768754CountUpgradeRharCompleteOnlyTechTreeCheat3=Steel Plating
RequirementNode/Tooltip/Eq2106281034CountUpgradeRhmeCompleteOnlyTechTreeCheat3=Steel Forged Swords
RequirementNode/Tooltip/Eq2794388845CountUpgradeRhlaCompleteOnlyTechTreeCheat3=Reinforced Leather Armor
RequirementNode/Tooltip/Eq565836245CountUpgradeRhraCompleteOnlyTechTreeCheat3=Refined Gunpowder
Tip/Rhar@32=Upgrade to Titanium Plating
Tip/Rhla@32=Upgrade to Enchanted Dragonhide Armor
Tip/Rhme@32=Upgrade to Titanium Forged Swords
Tip/Rhra@4=Upgrade to Enchanted Gunpowder
Tip/Rosp2=Spiked Barricades
Tip/bspd2=Purchase Boots of Light +2
Tip/gcel2=Purchase Mithril Gloves
Tip/gcel22=Purchase Gloves of Infinite Haste
Tip/nass2=Train Assassin
Tip/pmna2=Purchase Archmage Pendant
Tip/prvt2=Purchase Periapt of Greater Vitality
Tip/prvt22=Purchase Periapt of Eternal Life
Tip/rat6=Purchase Claws of Attack +10
Tip/rat9=Purchase Claws of Attack +15
Tip/ratf=Purchase Claws of Attack +25
UI/ARMORTIP_FORT=Fortified armor greatly reduces Piercing, Magic, Normal and Hero attacks, but takes extra damage from Siege attacks.
UI/ARMORTIP_HERO=Heroes take reduced damage from Piercing, Magic, Siege attacks, and Spells.
UI/ARMORTIP_LARGE=Heavy armor takes extra damage from Magic attacks.
UI/ARMORTIP_MEDIUM=Medium armor takes extra damage from Normal attacks, and reduces damage from Piercing, Magic, and Siege attacks.
UI/ARMORTIP_NORMAL=Medium armor takes extra damage from Normal attacks, and reduces damage from Piercing, Magic, and Siege attacks.
UI/ARMORTIP_SMALL=Light armor takes extra damage from Piercing and Magic attacks.
UI/ARMOR_=
UI/ARMOR_FORT=Type: <c val="ffcc00">Fortified</c>
UI/ARMOR_HERO=Type: <c val="ffcc00">Hero</c>
UI/ARMOR_LARGE=Type: <c val="ffcc00">Heavy</c>
UI/ARMOR_MEDIUM=Type: <c val="ffcc00">Medium</c>
UI/ARMOR_NORMAL=Type: <c val="ffcc00">Normal</c>
UI/ARMOR_SMALL=Type: <c val="ffcc00">Light</c>
UI/AchievementDisable=Thanks for playing Wings of Liberty Human Edition! Achievments are disabled while playing a modded campaign.
UI/ResourceSupplyToolTip_HumanNoUpkeep=The amount of food you are using over the total amount you can currently sustain.
UI/ResourceUpkeepLevel_0_HumanNoUpkeep=<c val="00ff00">No Upkeep</c>
UI/ResourceUpkeepTooltip_HumanNoUpkeep=Gold Income Rate: %Rate_Resource2%%<n/>Upkeep is determined by the amount of food your forces are currently using.
Ubertip/Afbk=Spellbreaker attacks destroy <d ref="-Effect,Afbb@ManaLoseUnit,VitalArray[Energy].Change"/> mana per hit. The mana combusts, dealing damage to the attacked unit.
Ubertip/Ahea=Heals a target friendly non-mechanical wounded unit for 35 hit points.
Ubertip/AltarofKings=Primary troop production building. Trains Footmen, Riflemen and Knights. <n/>Also contains the Defend, Long Rifles, and Animal War Training upgrades.
Ubertip/Aslo=Slows a target enemy unit's attack rate by <d ref="100 - (Behavior,Aslo@BuffSlow,Modification.AttackSpeedMultiplier * 100)"/>% and movement speed by 60%. <n/>Lasts 60 seconds.
Ubertip/Rhar@32=Further increases the armor of Militia, Footmen, Spellbreakers, Knights, Flying Machines and Siege Engines.
Ubertip/Rhla@32=Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders and Gryphon Riders.
Ubertip/Rhme@32=Further increases the attack damage of Militia, Footmen, Spellbreakers, Dragonhawk Riders, Gryphon Riders and Knights.
Ubertip/Rhra@4=Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines and Flying Machines.
Ubertip/Rosp2=This building deals 10 damage to every melee atacker that attacks it.
Ubertip/bspd=Increases the movement speed of the Hero by 1 when worn.
Ubertip/bspd2=Increases the movement speed of the Hero by 2 and agility by 2 when worn.
Ubertip/gcel=Increases the attack speed of the Hero by 25% when worn.
Ubertip/gcel2=Increases the attack speed of the Hero by 60% and Strength by 5 when worn.
Ubertip/gcel22=Increases the attack speed of the Hero by 125% when worn.
Ubertip/hass=Medium ranged unit that fires envenomed bolts and can Shadowmeld. <n/><n/><c val="ffcc00">Attacks land and air units.</c>
Ubertip/hcas2=Upgrade to Castle to enable the production of additional types of structures and units.
Ubertip/hkee2=Upgrade to Keep to enable the production of additional types of structures and units.
Ubertip/htow2=Primary structure, used to train Peasants and receive gathered resources. Can be upgraded to Keep and then Castle to enable the production of additional types of structures and units.
Ubertip/nass2=Medium ranged unit that fires envenomed bolts and can Shadowmeld. <n/><n/><c val="ffcc00">Attacks land and air units.</c>
Ubertip/pmna=Increases the mana capacity of the Hero by 100 and mana regeneration rate by 0.5 when worn.
Ubertip/pmna2=Increases the mana capacity of the Hero by 200, mana regeneration rate by 1.5 and spell damage by 15% when worn.
Ubertip/prvt2=Increases the hit points of the Hero by 350 and hit points regeneration by 0.5 when worn.
Ubertip/prvt22=Increases the hit points of the Hero by 800 and hit points regeneration by 2 when worn.
Ubertip/rat6=Increases the attack damage of the Hero by 10 when worn.
Ubertip/rat9=Increases the attack damage of the Hero by 15 when worn.
Ubertip/ratf=Increases the attack damage of the Hero by 25 when worn.
Unit/LifeArmorName/ProtossBuildingPlating=Type: <c val="ffcc00">Fortified</c>
Unit/LifeArmorName/TerranBuildingPlating=Type: <c val="ffcc00">Fortified</c>
Unit/LifeArmorName/ZergBuildingArmor=Type: <c val="ffcc00">Fortified</c>
Unit/Name/GasCanister=Bundle of Lumber
Unit/Name/GasCanisterProtoss=Bundle of Lumber
Unit/Name/GasCanisterZerg=Bundle of Lumber
Unit/Name/MineralCrystal=Gold Coin
Unit/Name/NaturalGas=Bundle of Lumber
Unit/Name/NaturalMinerals=Gold Coin
Unit/Name/PalletGas=Bundle of Lumber
Unit/Name/PalletMinerals=Gold Coin
Unit/Name/SpecialOpsDropship=Special Ops Zeppelin
Upgrade/Name/BuildingsArmor=Buildings Armor
Upgrade/Name/BuildingsArmor2=Buildings Lumber Cost
Weapon/Name/90mmCannons=90mm Cannons (Pierce)
Weapon/Name/ATALaserBattery=ATA Laser Battery (Magic)
Weapon/Name/ATSLaserBattery=ATS Laser Battery (Magic)
Weapon/Name/AcidSaliva=Acid Saliva (Normal)
Weapon/Name/AcidSpew=Acid Spew (Normal)
Weapon/Name/ArcliteShockCannon=Arclite Shock Cannon (Siege)
Weapon/Name/ArmageddonCannons=Armageddon Cannons (Normal)
Weapon/Name/AutoTurret=12mm Gauss Cannon (Pierce)
Weapon/Name/BabyUltralisk=Kaiser Blades (Normal)
Weapon/Name/BacklashRockets=Backlash Rockets (Normal)
Weapon/Name/BattleCruiserLoki=Serpentis Laser Battery (Magic)
Weapon/Name/BroodlingStrike=Broodling Strike (Normal)
Weapon/Name/Brutalize=Brutalize (Normal)
Weapon/Name/C10CanisterRifle=C-10 Canister Rifle (Pierce)
Weapon/Name/Claws=Claws (Normal)
Weapon/Name/CrucioShockCannon=Crucio Shock Cannon (Siege)
Weapon/Name/D8Charge=D-8 Charge (Siege)
Weapon/Name/DRBattlecruiserA=ATA Laser Battery (Magic)
Weapon/Name/DRBattlecruiserG=ATS Laser Battery (Magic)
Weapon/Name/DRCannonsA=Revenger Cannons (Magic)
Weapon/Name/DRCannonsG=Revenger Cannons (Magic)
Weapon/Name/DevilDogFlameThrower=Firestorm Flamethrower (Normal)
Weapon/Name/Diamondback=Eviscerator Rail Gun (Magic)
Weapon/Name/DisruptionBeam=Disruption Beam (Magic)
Weapon/Name/DominionKillTeam=Punisher Grenades (Siege)
Weapon/Name/FerociousSpew=Ferocious Spew (Normal)
Weapon/Name/Firebat=Perdition Flamethrower (Normal)
Weapon/Name/FusionCutter=Fusion Cutter (Normal)
Weapon/Name/GlaiveWurm=Glave Wurm (Normal)
Weapon/Name/GoliathA=Hellfire Missiles (Pierce)
Weapon/Name/GoliathAUpgraded=Hellfire Missiles (Pierce)
Weapon/Name/GoliathG=Autocannon (Pierce)
Weapon/Name/GoliathGUpgraded=Autocannon (Pierce)
Weapon/Name/GuassRifle=C-14 Gauss Rifle (Pierce)
Weapon/Name/HailstormMissilePods=Hellstorm Missile Pods (Normal)
Weapon/Name/HammerSecurity=The Mediator (Siege)
Weapon/Name/ImpalerTentacle=Impaler Tentacle (Pierce)
Weapon/Name/InfernalFlameThrower=Infernal Flamethrower (Normal)
Weapon/Name/InfestedAbomination=Pustulant Smash (Siege)
Weapon/Name/InfestedClaws=Infested Claws (Normal)
Weapon/Name/InfestedGuassRifle=Infested Gauss Rifle (Pierce)
Weapon/Name/InterceptorBeam=Interceptor Beam (Pierce)
Weapon/Name/InterceptorLaunch=Interceptor Launch (Pierce)
Weapon/Name/InterceptorsDummy=Interceptors (Pierce)
Weapon/Name/IonCannons=Ion Cannons (Magic)
Weapon/Name/JavelinMissileLaunchers=Javelin Missile Launchers (Pierce)
Weapon/Name/KaiserBlades=Kaiser Blades (Normal)
Weapon/Name/KelmorianMinerGaussRifle=Gauss Rifle (Pierce)
Weapon/Name/LanzerTorpedoes=Lanzer Torpedoes (Pierce)
Weapon/Name/LongboltMissile=Longbolt Missile (Pierce)
Weapon/Name/MothershipBeam=Purifier Beam (Magic)
Weapon/Name/NeedleClaws=Needle Claws (Normal)
Weapon/Name/NeedleSpines=Needle Spines (Pierce)
Weapon/Name/P38ScytheGuassPistol=P-45 Gauss Pistol (Pierce)
Weapon/Name/ParasiteSpore=Parasite Spore (Pierce)
Weapon/Name/ParticleBeam=Particle Beam (Magic)
Weapon/Name/ParticleDisruptors=Particle Disruptors (Pierce)
Weapon/Name/PhaseDisruptors=Phase Disruptors (Siege)
Weapon/Name/PhotonCannon=Photon Cannon (Normal)
Weapon/Name/PrismaticBeam=Prismatic Beam (Magic)
Weapon/Name/PsiBlades=Psi Blades (Normal)
Weapon/Name/PunisherGrenades=Punisher Grenades (Siege)
Weapon/Name/PurifierWeapon=Rift Burst (Magic)
Weapon/Name/QueenOfBladesPsiBlast=Psi Blast (Chaos)
Weapon/Name/Ram=Ram (Siege)
Weapon/Name/RazorTalons=Razor Talons (Chaos)
Weapon/Name/ScourgeSwarm=Bile Swarm (Pierce)
Weapon/Name/ScoutAir=Anti-Matter Missiles (Pierce)
Weapon/Name/ScoutGround=Photon Blaster (Pierce)
Weapon/Name/SiegeBreaker=90mm Cannons (Pierce)
Weapon/Name/SpartanCompanyA=Lanzer Torpedoes (Pierce)
Weapon/Name/SpartanCompanyAUpgraded=Lanzer Torpedoes (Pierce)
Weapon/Name/SpartanCompanyG=Gatling Cannon (Pierce)
Weapon/Name/SpartanCompanyGUpgraded=Gatling Cannon (Pierce)
Weapon/Name/Specter=AGR-14 Gauss Rifle (Pierce)
Weapon/Name/Spines=Claws (Normal)
Weapon/Name/StoneZealot=Eye Beams (Pierce)
Weapon/Name/StoneZealotEyeBlast=Eye Beams (Pierce)
Weapon/Name/Suicide=Suicide (Normal)
Weapon/Name/Tentacles=Tentacles (Pierce)
Weapon/Name/ThermalLances=Thermal Lance (Magic)
Weapon/Name/ThorsHammer=Thor's Hammer (Siege)
Weapon/Name/TwinGatlingCannon=Gatling Cannon (Pierce)
Weapon/Name/TwinIbiksCannon=Ibiks Cannon (Siege)
Weapon/Name/Vulture=Fragmentation Grenade (Normal)
Weapon/Name/VultureSpiderMines=Spider Mines (Normal)
Weapon/Name/WreckingCrewAssault=Gatling Cannon (Pierce)
Weapon/Name/WreckingCrewFighter=Lanzer Torpedoes (Pierce)
